::Sun Oct 1
added _links

::Tues Oct 10

characteristics of emergent systems:
nodal:: the system can be reduced to parts/constituents that have local behaviors that create patterns that are more complex than their local
interfaces:: nodes have interfaces that subset the ways they can connect with other nodes or terrain (prime example: ghost diagrams) the
nature of these interfaces contribute to the emergent structure.
procedures:: nodes have procedures for interacting with other nodes or terrain (prime example: flocks)

(Material has 'DNA' that govern its rules of operation, code objects have scripts)

sensory:: an emergent system results only when the constituents of that system can 'sense' the presence or state of environmental variables
or other constituents.
(game of life)

agency:: It seems that the elements of a emergent system must make behavioral choices based on that sensory input. These choices needn't
(shouldn't?) be arbitrary, and can often be quite simple.. or binary in nature.

So a system that only makes decisions (repeat past action, etc) based on its last state may not have enough coding attached to it to be a true emergent system. There has to be a 'query' of surroundings, and a reaction to that query.

Emergent systems also exhibit greater 'intelligence' when they do not have overly strong attractors, or overly crystalline results. 'Life' results when the system 'floats' in a metastable condition indefinitely. Sinusodal influences against a granular material tend to produce extremely rich patterning..

In the catalogue that is being prepared, The nodal, sensory and agency characteristics of the systems being studied should be identified. What is the interface of a flocking member.. a monad of paint material? Every project should have these defined for the entire system.